Marks > Registration Marks Options > Mode > OffĪnd that’s it! Export the project to a PDF and this should pass the “pages” preflight check for Blurb. If your project has intentional blank pages then ensure that options is selected: Explore thousands of QuarkXPress templates for creating brochures, flyers, newsletters, cards, posters & more. So, when it comes to export for Blurb, do the following: The project file may contain some residue from my project such as Meta Data but you can get around that! So, to get started, here is the QuarkXPress 10 project file that has the correct specifications for page-sizes, margins, etc for a Blurb Standard Landscape book – 25cm x 20cm: QuarkXPress Desktop publishing Adobe InDesign Computer Software, floating leaves, template, electronics png 918x501px 229.08KB QuarkXPress Computer. Well to cut a long story short, I managed to battle through the various failures and specification mismatches and finally got an exported Quark project accepted through the Blurb preflight. ![]() I pushed aside their claim that Quark to PDFX/3 (the format required by Blurb) had an unreliable workflow as their website still referenced v8 of the software and it had moved two iterations since then – surely it had been fixed? I’d also chosen Blurb as the proposed “first-print” of the prototype book I’d produce as they seemed to offer plenty of configuration options such as page sizes, paper types and book cover choices and had received good reviews. The book is a personal (vanity) project and I didn’t want to leave myself high and dry in the future if I’d had little progress with a project that I had to continually pay money for the editor just to do the odd change here and there. I chose Quark over InDesign because of Adobe’s move to a subscription system via Creative Cloud. ![]() I’ve been working in QuarkXPress 10 and have been happy with the results so far, regardless of the idiosyncracies that the software brings. I’ve been writing and researching a book for some considerable time on Gremlin Graphics – the Sheffield videogame developer that played a huge role in my life growing up as a Yorkshire teenager and whose former staff have gone onto dominate the games industry in some high-profile positions around the world. ![]() ![]() UPDATE: I’ve now added a further template for Blurb’s Tradebook here.
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