Unlike sfx.bin, can be arbitrarily large. Below are two methods for converting audio files into that format. Menu BGM needs to be a 16-bit 16 kHz Mono raw PCM file. You must set PlayStartupJingle=1 in your theme.ini for the startup jingle to play. If your file is in Stereo, you should also go to Tracks > Mix > Mix Stereo down to Mono. Once the file is loaded in Audacity, change the Project Rate (Hz) to 16000, then press Shift+M, and change the Format to 16-bit PCM. You can use Audacity for example to convert to this format. The startup.wav file must be 16-bit 16 kHz. While the other sound effects will work with any WAV file, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins. If you want to learn how to create custom themes with the same quality of the official themes of Nintendo access this link. Bottom Screen Full (Scroll) The theme has: Image with slow scrolling on the bottom screen. Any larger will result in either crashes or some sounds not playing fully. Theme dedicated to the game for 3DS version. Your resulting sfx.bin must be under 512000B = 512 kB. All files listed above, except are required, but you can make them silent. You can then run make to make the sound effect bank. See the section on Menu BGM for more details Played on the DSi Theme when the select cursor stops moving See the section on Startup sound for more details
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