![]() ![]() Any GameCube cables that claim to use the arguably superior "CSYNC" method are just separating the existing Sync signal into its own channel and do not improve quality. While this is arguably the RGB signal most prone to interference, good cable shielding should give you a nice clean image. ![]() Plugging in that bad boy made an instant difference even using the standard GameBoy Player Software disc - I could actually see individual pixels for once! Blurry as they may be.Īnother thing to note about RGB video signal is the type of "Sync" your cable uses, without going into too much depth here - the GameCube can only output Sync on Luma via RGB SCART (and only the PAL GameCube at that). These are the best stock signal outputs you can get before shelling out for a Component Cable. Only the PAL GameCubes can output RGB natively, while NTSC GameCubes can instead output S-Video, so be careful of what your system actually is capable of. Plus my Samsung SQ04 1080p TV has an RGB SCART input, so I knew I'd be groovy in that regard. (This is going to get in-depth, so look for the different headings in bold).Īs I have PAL GameCube ( and I'm a reasonable person) I didn't feel the need to splash out on the notoriously expensive Component Cables, so I opted for the " GC RGB SCART (PAL) PACKAPUNCH PRO" cable from .uk. ![]() So I thought I'd post my findings/journey in one place. Plus a lot of set-up guides for the Swiss Homebrew Launcher and GameBoy Interface assume that the user has a GameCube Component Cable and is able to output digital 480p video (all analogue outputs on all stock GameCubes are limited to 480i and below). Like many of you I'm sure, I've delved into GameCube softmodding to get the cleanest picture quality for the GameBoy Player, as the default software is not only blurry, but it also has uneven pixel scaling.Īs I'm also sure most of you here are aware, all the information on the matter is either scattered across the 'net or just plain not there - leaving the majority of us to fend for ourselves with trial and error.
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